Build the mystery.
Map story beats, clues, character decisions and mission branches across 1867, 1901 and the modern game. This is an original-draft planning tool—not the production narrative runtime.
Local draft only. Changes live in this browser's storage; exported JSON can be shared for review. No server receives drafts, and this page does not publish content into the live game or Golden Eagle OS. Avoid confidential material on shared devices.
Story decision graph
Select a node in the diagram or button list to edit it. Arrows represent candidate dependencies, not approved story continuity.
Shape the next mission.
Ryan & Conlan review packet
Export a versioned JSON draft for discussion. Keep rejected alternatives and decisions in the controlled narrative initiative before official production integration at v3.8.
JSON draft format: schema 1; each node has id, type, era, title, detail and outgoing node references. Limited to 30 nodes to keep review practical.
Decisions still open.
1867 / The Angola Horror
The opening uses a historical disaster with fictional investigative framing. Rockefeller's alleged oil-secret luggage remains an invented narrative concept, not historical evidence.
1901 / Pan-American Exposition
Use historically grounded electricity and the McKinley assassination as research context, while preserving documented responsibility for the assassination.
Modern day / The crime
The detective must solve a still-undecided fictional crime, trace railroad organized crime and confront Pig Man. Whether Pig Man belongs to the mob remains undecided.
Narrative approval and deployment are separate gates. A visually complete decision graph does not make story content official canon.